Swbf 2 Strategy Guide
Clone Trooper |
Description: | Weapons | Abilities | Pros | Cons |
The clone trooper is the standard republic trooper. No serious faults, just like the Storm Trooper. | Primary: Blaster rifle (200) Secondary: Blaster pistol (∞) Explosive: Thermal Detonators (?) |
None | Fast Fire rate Effective at clearing rooms |
Low power weapons Must use burst fire |
Strategy/ Tips |
Use Clone Troopers as the bulk of an attack squad. When multiplied by four or five units their rapid rate of fire is enough to put anything away. When encountering Droidekas seek cover and blast from distances. | More tips | More tips | More tips |
Overall: 8/10 |
Heavy Trooper |
Description: | Weapons | Abilities | Pros | Cons |
The heavy trooper is a heavily armed trooper. he specializes in taking out large groups of people, and tanks with his mines and rockets. | Primary: Rocket launcher(?) Secondary: Command pistol(∞) Explosives: Thermal detonator(2), Mines(4) |
None | Heavily armed, can take more damage. Has high powered weapons. Effective weapons for vehicles and turrets Big splash damage radius Mines useful for traps |
Slow moving. Has low ammo limits. Mines very visible against light back drops Very slow reload times Rocket launcher too slow to fight most troops |
Strategy/ Tips |
For vehicle maps mostly. Good on maps with tight corridors where they can use the Rocket Launcher to it's maximum effect (splash damage.) | Place mines in grassy areas or at enemy CP's for the element of surprise. Blast the enemies vehicles from as far away as possible as this will cause maximum damage. | Put mines on ammo and/ or health droids | More tips |
Overall: 7/10 |
Clone Sharpshooter |
Description: | Weapons | Abilities | Pros | Cons |
The Clone Sharpshooter is a physically enhanced clone trooper specializing in picking off single units. A long range threat, but not very well armored. |
Primary 1: Sniper Rifle(35) Primary 2: Blaster Pistol(∞) Secondary: Thermal Detonators(4), Special: Auto turret(1) |
None | Excellent Dashers x2 Zoom 2 shoots can kill Campers choice |
5 shots per clip and a slow rate of fire. Poor close up with the Sniper Rifle Ineffective on maps with nowhere good to snipe. |
Strategy/ Tips |
The Sharpshooter should hold back at long distances preferably near ammo droids as they are constantly re-supplied with sniper rounds. Pick off Droideka's, their personal shield makes them easy to spot. Wait for it to drop before firing a couple of rounds to eliminate these droids. |
More tips | More tips | More tips |
Overall: 7/10 |
Clone Engineer |
Description: | Weapons | Abilities | Pros | Cons |
The Clone Engineer is the repairman of the Republic. He also is very effective from short range. Provides combat advantages aside those directly on the front lines through repairs and support. Shotgun fans alternative for normal troopers. |
Primary: Shotgun(?) Secondary: Fusion Cutter(∞) Explosives: Detpack(4), Special: Health and Ammo Dispenser(5) |
None | Can restore own health and re-supply with ammo. Powerful close-mid range weapon Can hack enemy vehicles as well as make turrets. Can repair tanks, turrets, etc. very good at close range combat. |
Ineffective from long range Slow No alternative weapon |
Strategy/ Tips |
Use detpacks to destroy enemy turrets and vehicles and when close to a vehicle use the fusion cutters to hack into it a render it useless for a couple of seconds then take out the occupant. Stay out of big scale fire fights as you'll get completely owned. | If you're hurting and need health try to keep an engineer with you at all times, they AI IS somewhat intelligent and will give you the ammo and health packs | More tips | More tips |
Overall: 8/10 |
Clone Commander |
Description: | Weapons | Abilities | Pros | Cons |
A powerful unit which has defensive bonuses and heavy suppresive fire. 8 points needed in battle to unlock. The most infantry reducing clone on the battle field. Probably the best commander class unit. | Primary: Chain Gun (∞) Secondary: Command Pistol (∞) Special: Recon Droid (1), damage reduction (1) |
None | very effective chain gun Damage reduction Infinate ammo with an awesome weapon Recon droid good for recon Rally effective in fire fights when with lots of team mates. |
Weapon overheats fairly quick Weapon doesn't fire straight away a it has to heat up. |
Strategy/ Tips |
Get as many team mates following you as possible then when on an assault run activate rally to make your troops harder to kill. | More Tips | More tips | More tips |
Overall: 8/10 |
Heavy Trooper |
Description: | Weapons | Abilities | Pros | Cons |
For vehicle maps mostly. Good on maps with tight corridors where they can use the Rocket Launcher to it's maximum effect. | Primary: Rocket Launcher (?) Secondary: Blaster Pistol (?) Explosive: Thermal Detonators, Mines (?) |
None | very effective chain gun Effective weapon for vehicles and turrets Big splash damage radius Mines useful for traps |
Mines very visible against light back drops Very slow reload times Rocket launcher too slow to fight most troops |
Strategy/ Tips |
Place mines in grassy areas or at enemy CP's for the element of surprise. Blast the enemies vehicles from as far away as possible as this will cause maximum damage. | Put mines on ammo droids get 6 kill with a pistole hit the week points AND use mines wisely. | More tips | More tips |
Overall: 7/10 |
Jet Trooper |
Description: | Weapons | Abilities | Pros | Cons |
Slightly better than the Heavy Trooper with the air advantage. | Primary: EMP Launcher Secondary: Commando Pistol Explosives: Thermal Detonators |
None | Ability to fly EMP is effective against Droideka's shield |
Mines very visible against light back drops Very slow reload times Rocket launcher too slow to fight most troops |
Strategy/ Tips |
Use the Jet pack to move around the maps faster and reach usually unreachable areas to blow up enemy units or vehicles. | When facing jetpack enemies, always try to attack from under them | More tips | More tips |
Overall: 7/10 |